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  1. Strikethrough is a combat offense roll. Strikethrough Chance: Determines the chance to deal a Strikethrough hit on successful critical hits. Strikethrough Value: The percentage of armor ignored when Strikethrough damage is dealt to a target.

  2. 16. Apr. 2024 · The counter to strikethrough is dodge, parry and block. Dodge/parry being the better rolls in negating it completely and block being a portion of its damage blocked, this is better with the more value and strength you have.

  3. Precision: each point grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance. Stamina: each point grants 2 health and 8 action points. Strength: each point grants 0.005% block chance, 0.5 block value, 0.01% hit chance, and 0.33 melee damage.

  4. True strikethrough chance at 19% of total hits with 74% average value. Very heavy damage focus build but, with just enough tankiness for the moments it is needed. Together, we can break the...

    • 38 Min.
    • 1553
    • Txzccvzxcv
    • Combat Equations
    • Inherent Combat Abilities
    • Combat-Related Systems
    • States
    • Damage Types
    • Combat Postures
    • Combat Posture Modifiers
    • Line of Sight
    • External Links

    Like any role-playing game, Galaxies uses a set of mathematical equations that govern your interaction with the game world. These equations determine everything from item assembly success to attack hit percentage. Understanding these equations is vital to analyzing and fully understanding combat in SWG. Combat Speed Attack Speed is based (and liste...

    Even with no Novice Professions, a player has several innate abilities: 1. Melee HitThe most basic melee attack. 2. Ranged ShotThe most basic ranged attack. 3. Duel / End DuelAllows a player to duel another player, if both use the command. 4. Deathblow Allows a player to kill another player, he or she is fighting, while that player is incapacitated...

    When in combat, you are likely to be afflicted with a variety of "state attacks." These attacks change the abilities and modifiers of your character to either increase or decrease your effectiveness in combat. States that increase your potency are called "buff" states; "debuff" states generally hurt your character.

    Two primary damage types exist in SWG. Each player weapon will deal damage in either of these types: 1. Energy damage 2. Kinetic damage Kinetic damage is arguably more effective, as PSGswill only protect against ranged Energy attacks. Additionally, many weapons have a bonus Elemental Damage associated with their attacks. Elemental types include: 1....

    The four basic postures in SWGaffect player regeneration, aiming, defense, concealment, and movement speed. The only posture you cannot be in during combat is sitting. 1. Kneeling 2. Prone 3. Sitting 4. Standing

    While in combat there are two modifiers granted to the player: 1. Accuracy 2. Damage taken modifier based on posture These modifiers take into consideration if the player is standing, kneeling, or prone and still or moving.

    Line of sight is the system used to determine if characters can "see" their targets. If a target can be seen, then they can be attacked. If something is blocking the target, then they will not be attacked, and the player will receive a Flytextmessage saying "Can't see target." Line of sight is calculated by making a line from the position of your t...

  5. Vor 2 Tagen · Despite being very defensive it lacks the ability to prevent Stun and High Damage Strikethrough hits, these are the biggest weakness when battling Bounty Hunters. To achieve a bit more DPS for PVP one could consider removing Heal Potency from the Exotic Attachments and replace it with Unarmed Damage, then switch out the 3x Luck PuPs for 3x Weapon Damage PuPs while High Morale Victory and ...

  6. Precision: each point grants 0.005% parry, 0.005% block chance, 0.01% critical hit chance, and 0.005% strikethrough chance. Stamina : each point grants 2 health and 8 action points. Strength : each point grants 0.005% block chance , 0.5 block value , 0.01% hit chance , and 0.33 melee damage .