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  1. Vor 5 Tagen · Learning ZBrush at your own pace has never been easier. This detailed guide by Madeleine Scott-Spencer will take you from the bare basics of ZBrush through a full ZBrush sculpting workflow. You’ll follow along with Maddie’s chapters in an organic, hands-on manner, gaining confidence with ZBrush’s unique interface and powerful ...

  2. Vor 4 Tagen · Topics covered include the Substance Painter interface, display and viewport features, material layering, Texture Sets and Materials, Smart Materials, Projections, Stencils, Baking, Anchor Points, and how to approach hard-surface weathering and detailing using Substance Painter. Duration: 3h 45m. Format: HD 1920x1080.

  3. Vor 3 Tagen · Discover how to create a variety of grass and tree assets for your scene and learn how to place them in your environments for realistic results. Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees.

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  4. Vor 5 Tagen · In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.

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  5. His 3.5-hour workshop demystifies the process of bringing creatures to life, with Volume 1 dedicated to the sketching and idea-exploration phase. Before delving into the world of creature design, you’ll encounter many questions.

  6. Vor 3 Tagen · Learn cinematic character and environment lighting with this professional workshop taught entirely in Unreal Engine 5. Created for intermediate to advanced-level artists, as well as those interested in learning more about Unreal Engine 5 or lighting in general, this workshop covers various principles and techniques that can be ...

  7. Vor 2 Tagen · This three-hour workshop teaches how to create a creature design with the kind of character and personality traits that can evolve with a story throughout a movie or game.